![]() ![]() ![]() These modifiers allow you to play through the campaign with infinite ammo, big head mode, increased speed, and more interesting options. There are also special paths to discover that will have you tracking down collectibles that offer up new game modes to try out once you’ve completed the game. To progress to the next kill, you’ll take on a variety of puzzles such as flipping switches to navigate mazes, or pulling levers to access new paths with none of them being terribly complicated to the point where you’ll find yourself stuck and looking up a walkthrough. There are typical grunts with some basic weaponry, bounty hunter clad in Christmas sweaters, a gang of violent larpers, heavily armed soldiers, to numerous environmental threats such as turrets or instant kill lasers. Told across a handful of chapters, you’ll have several different types of threats to dispatch. In fact, the way the game conveys its story is similar to that of Ruiner, where much of the story is told to you as you move from location to location by a voice in your ear and the boss characters that will talk your ear off when they’ve discovered you. While there is a story revelation that is weaved through the game and revealed in the game’s final moments, the story here is peppered with some solid humor, even if the core narrative itself is rather bland and generic. The concept of the game is simple you play as a masked man who awakes to find himself in front of a floating banana, instructing him to lash out at the leaders of a criminal organization. While the overall experience is rather short, at around 4-5 hours, you can certainly sink more time into the game should you want to track down every last secret or S rank every single level. The spectacle of action here is wild, energetic, and allows My Friend Pedro to succeed in everything it seeks out to do. It’s also incredibly easy to bounce bullets off certain surfaces, all while on the deck of a skateboard, coasting through the air to leap onto a swinging crane hook, all in one fluid motion. You can manually aim dual pistols or SMG’s at seperate enemies, even while in the air, and use the ability to slow down time to leap from above and get in some insanely sick trick shots. My Friend Pedro offers a wealth of variety that can often make additional playthroughs wildly different from one another, despite each set piece being static and constant, like most puzzle-based combat games.Īmong the wall jumping and slow-motion leaps into the air with a pair of dual pistols, it’s easy to see that developer DeadToast is influenced by a variety of action films, most notably that of the more extravagant Honk Kong action films that have been the inspiration for the action genre as a whole. Alongside your standard pistols and shotguns, you’ll have a decent array of weaponry to use, not to mention kicking skateboards, frying pans, knives, gasoline containers, or severed heads into your enemies, or using that fancy footwork on them instead. The sheer variety in how you can perform kills is staggering for a title that at its surface seems initially shallow. It’s hard not to consistently remain impressed with this title as your kicking a frying pan into the air and using it to ricochet a few dozen bullets into the bodies of bounty hunters drabbed in some awful looking Christmas sweaters. For as crazy as its premise is, its ballet of violent destruction is even more so, offering one of the best action titles of the year. When My Friend Pedro was announced back at E3 in 2018, it was a title I was very eager to try, not mention curious about its controls and the fact that you’re led around dozens of violent set pieces by a homicidal banana. Gris, a title that released last December on the Nintendo Switch was my game of the year, and Ruiner, released in 2017, placed third on my top ten of that year. They’ve been very good at delivering extremely satisfying hidden gems year in and year out. When Devolver Digital publishes a game, I often take notice.
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